![]() ![]() It feels like you're fighting military campaigns. One of the things I really like about the main game is how the missions flow together. How do your time travelling squads suddenly get new artifacts and items? How did the main character travel back in time to fight at Antares' side years before they joined the army? Or why are they helping their assassin enemy all of a sudden? It also feels odd that you have your own army fight and gain stuff from these flashback chapters. Then the sidequest with Jaromir comes way before you even meet him in the main story. You get the first mission after you see Antares die, but then the second part comes waay later, fitting other sidequests between. Maybe they should be somewhat connected to the Story, so they dont look like any other Item (if it drops in the first side mission with Antares, Call them "Antares Battlegloves" or "the princess Bracelet" etc.) Yes, they have stories, and they are interesting to read so far, but they are very disconnected from the main story, escpecially since you unlock them at very random times.Īh okay, I must have missed out on the Legendaries, or I didnt connect them to the dlc missions. They aren't just another arena map, like not even remotely ![]() I'm honestly certain you haven't played them yet. Not only that but they showcase all the new classes. They are entirely new story sections for underserved characters, and they offer brand new level design mechanics and chests which contain the new legendary artifacts. It sounds like you haven't played the DLC maps or don't know what they are ![]() Well, however, still great game, keep up the good work for part 2 (and pleaeeeease add bosses in that xD) Special Characters, special Items, just anything that doesnt make them feel like another Arena map. The DLC maps should add something special to the main story, not just some XP grinding. Originally posted by Rajin:I don´t know, I guess for that price its okay, but some small upgrades would have made it way more enjoyable. ![]()
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